![]() All the while the snow version is getting more and more dated as time goes on. The reason i'm releasing like this is, it's an incredible time sink and so much work needs done to it. This is very much a work in progress version, so expect poor performance, missing paints, unfinished areas and general jankyness. I could get away with it in a17 when we had ice and biome restrictions in rwg but those are gone now. This would allow it to be in any biome without looking weird and be a bit more believable. Since A18 i've been working on & off modifying the carrier from a "frozen over" setting to a dry docked setting. To see more screenshots of the Carrier throughout the build process, check out my project gallery I'd suggest getting a single prefab version spawned with vanilla rwg and manually swapping out it to the 2 prefab version which has a distant mesh.Ī20 Super Aircraft Carrier POI V20.0.0: Download NOTE: The prefab can only be spawned as 1 prefab with vanilla rwg, so to prevent users getting the distant mesh bug i've omitted the mesh for the single prefab version. This download has all the need documentation and step by step information to manually spawn or use with Vanilla RWG. To install on a new/existing map see the main download under the maps. Once installed everything should work, *except the ice. GPU: The graphics card will play a minimal role while exploring this prefab due to any cpu being the bottleneck, if you can run 7dtd and you're happy with the performance that will be fine here.Įverything you need is in each map download. Ram: 6K map size 8-12gb | 8k Map size 8-12gb | 10K 12gb-16gbĪny SSD Storage where 7dtd is installed and the C drive/where your saves are I'd recommend the following hardware for this prefab:ĬPU: Any 4 core 4+ghz Ryzen 3000-5000 or intel 4000-12000 However they will only help if you have the necessary hardware, Example if you're running a Pre-Ryzen AMD cpu and 4gb of ram they might not get you to playable performance. That said 60fps is possible, so if you're having FPS Performance issues check out the included performance readme in the main download for some tips. This prefab has more verts and tris than all 4 vanilla skyscrappers put together, it is very big and very detailed. Installing it as a new RWG map and manual spawning can get a bit involved. I have pre-done 3 Vanilla maps, so the only thing you would need to do is choose a map and copy/paste the 2 folders and that's it. I do have detailed instructions to get it working perfectly Included in the main download if you wish to use your own map or add it to an existing map. There is an issue with large prefabs where the distant mesh doesn't go away and displays permanently, even inside. The last part of the dungeon crawl is in the island (control tower decks 6-1) and it finishes at the top with a convenient ice/snow cave pit with water to jump into below. ![]() You then proceed through decks 10-13 and up into the island entrance towards the end at deck 6 (flight Deck). Decks (excluding the island entrance) 6-9 is open style as you start to delve deeper into the ship you're eventually be funnelled to the centre of deck 9 where the start of the dungeon segments begins. It's a hybrid open style and dungeon crawl, The ground level is at deck 8 (13 total) it has many ways to enter. It does not store any personal data.To solve the stability issues of a ship in 7DTD, the carrier has been made to appear logged in an ice lake or an ice lake with years of snow drift. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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